How
do you set up the scene and adjust the settings?

Scenes let you save
different views of a model and switch between them. Import a SketchUp
model into LayOut and the scenes you’ve created are ready for you to
use, good news when you want to show the views in a LayOut document. To
change the view to a scene from a model, select the SketchUp model in
the drawing area, open it, select the scene name from the drop-down list
in the Viewport area, and choose a scene name from the Scenes drop-down
list.
Adjust your
perspective and scale in Perspective view, where the model isn’t to
scale. Switch to Parallel Projection view, displaying something called
an ‘orthographic view’. This is where you set a scale for your model,
inside LayOut. Choose your model entity from the drawing area. Open
SketchUp’s Model panel. Click the Ortho button or context-click the
entity and de-select the Perspective option from the context menu. Once
your model entity view is orthographic, you can choose your scale
options. Choose or type in the scale you want, or add your own custom
scale to the pre-set choices.
When
you need the model to stay at a constant size, choose ‘Preserve Scale’
in the Resize checkbox. Simply re-select it to resize the model to your
bounding box.
Some
handy tips and tricks
First, think about your model’s orientation,
which affects how realistic your lighting will look. Models need to be
properly aligned, and you’ll also need to make sure you’ve chosen the
right light source.
The
fine details matter a lot. Spend time pinning them all down. Gaps
between boards, for example, can cause havoc because V-Ray is so
powerful it renders absolutely everything, even the smallest details.
Remove anything unnecessary but keep important detailing.
Tidy
and clean things up with model optimisation before using V-Ray. This
removes any unnecessary details that’ll otherwise slow the render
process down. If an element of your design doesn’t serve a genuine
purpose, take it out.
Name
your materials in SketchUp so you’ll remember them. Otherwise assigning
materials to a design can get pretty confusing. Be specific and name
them in a way that means you can’t get them mixed up. ‘1’, ’2’ and ‘3’
are a lot less memorable than ‘green tiles’, ‘grey slates’ and ‘blue
mosaic’, for example.